The objective of this first release was to have a very simple but playable game.
To do so, only the core gameplay elements have been implemented, as simply as possible.

Screenshot

Notes

  • The player is represented as an arrow or a spaceship to avoid complexities related to sprite designs and animations
  • The player and the enemies are only moving orthogonally (and diagonally for the player) to simplify the enemy AI
  • There is no color as there is no need for it for the moment