Release 0.1.0: Core gameplay
The objective of this first release was to have a very simple but playable game.
To do so, only the core gameplay elements have been implemented, as simply as possible.
Notes
- The player is represented as an arrow or a spaceship to avoid complexities related to sprite designs and animations
- The player and the enemies are only moving orthogonally (and diagonally for the player) to simplify the enemy AI
- There is no color as there is no need for it for the moment